I love concept characters as do most of my players. A word for the wise though, if your character has a secret your Gamemaster will reveal it to the other players through a scenario. I once had a Player get upset because I had several runs related to certain parts of her character’s background that she wanted to be left alone. First thing if you are in my campaign any part of your character’s Background is fair game for me to utilize as an adventure hook. Sorry Folks but most Gamemasters cannot leave well enough alone when it makes a good story.
The Character mentioned earlier was a Japanese Ex-Patriot Elf who escaped the tribulations of being interned in Yomi. She was a Rocker Mage and was an Oyabun’s daughter. Well I ended up creating the rest of her family including a Martial Artist Adept Ork brother who was a member of the Oni-No-Yoosoo from my Organizations page, a Yakuza Ninja sister who wanted to kill all of the abominations that shared her lineage, and a little Elven girl sister. Needless to say I had fun with it, but the Player was upset with the Family runs. She seemed to dislike the fact I let loose most of her character’s secrets. However those runs were very fun for me, they helped introduce some of my favorite NPCs although now they are seriously altered. Funny thing about this is as a Gamemaster the player in question created more havoc than I ever thought of. She would have done the same as I if not worse.
Now I let my players know ahead of time anything they create for their background is fair game (he he he). If you have an enemy you thought you left moving to
Seattle, wrong they found you and have been tracking you down. If you think your new identity is foolproof, it is not. As a Gamemaster I will wait for the character to accidentally let it slip, then in comes the enemy. Remember as a Gamemaster it is our jobs to make things tough and interesting for the characters. It is all part of what makes Shadowrun fun. I am not saying that everything is going to be rough. I will let up, but just to give the characters a false sense of security
Shadowrun follows the idea of whatever does not kill the character makes them stronger. As a player I loved it when my Dolphin Kahuna (Hawai’ian) Shaman was hunted down by the Renraku Executive that led to Riptide leaving
Hawai’i. The whole adventure led to Riptide changing his face and his Nome de Guerre. I thought it was a fun adventure and it made things much more interesting. Realize folks that this is just a game and let even the frustrating parts be in fun.
That is My Not So Humble Opinion